Esports Growth in India Hinged on Asian Games - Kruthiga V S

The Esports industry in India is banking on the upcoming Asian Games to fuel player expansion. In 2022, Esports players in the country reached a commendable 10 lakh, up from 6 lakh the previous year. Projections from the FICCI-EY 2023 report suggest that this number will surge to 25 lakh by the end of this year. Additionally, the number of Esports teams is expected to rise from 1.1 lakh in the previous year to 1.25 lakh in 2023.

The inclusion of Esports as a medal event in the Asian Games has invigorated the industry, spurring heightened interest among gamers. Mayank Prajapati, representing India in Street Fighter V, emphasized the impact of this inclusion, highlighting how it has motivated newcomers to elevate their gameplay, driven by the aspiration to represent their nation.

Notably, Esports made its debut in the Asian Games in 2018 as a demonstration title, with India securing a bronze in Hearthstone through Tirth Mehta.

Charanjot Singh, FIFA Player from GodLike Esports, who is representing India at the Asian Games, emphasized the significance of this inclusion for both budding and established Esports players. It provides an unparalleled platform for these gamers to showcase their talent on an international stage.

The endorsement of Esports by the Asian Games has played a pivotal role in legitimizing the industry. Lokesh Suji, director of the Esports Federation of India (ESFI), pointed out the shift in parental support, which was once lacking but has evolved positively. This change in perception, combined with improved infrastructure, marks a turning point for the Esports scene in India.

The government and ESFI have been instrumental in supporting Esports players, providing essential resources like coaching and top-notch equipment. This backing has contributed significantly to the growth and development of the Indian Esports community.

However, it’s worth noting that India won’t compete in all Esports titles at the Asian Games due to restrictions on certain games like Arena of Valor, Peace Elite AGV, and Dream Three Kingdoms 2. These titles are either banned in the country or not available. India will participate in four out of the seven official Esports events: DOTA 2, FIFA Online 4, League of Legends, and Street Fighter V: Champion Edition.

The absence in certain titles may impact India’s overall medal count, as greater participation typically leads to more medal opportunities. Despite these challenges, the determination of Indian Esports players remains unwavering.

In summary, the Asian Games’ inclusion of Esports has ushered in a new era of growth and recognition for the Indian Esports community. The industry is poised for further expansion, bolstered by increased support and opportunities on the international stage.

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